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Wait, I'm not in a video game? I don't have any extra lives? THERE ARE NO SAVE POINTS?!
Which, (not so) funnily enough was what I was saying for an hour and a half when playing Star Ocean: The Last Hope today while I was playing through an seemingly endless dungeon. This particular dungeon was characterized by fighting lizard-men and fearing the glitch that happens in that part of the game where the game will freeze and you lose an hour of your life. This glitch happened to me at least twice in my first play through of the game, but due to some miracle it didn't freeze once and I got all the treasure. Yay :)
I do love playing Japanese RPG's, despite the endless lists of item gathering and creation, annoying 9-year-old children inexplicably joining in on quests to save the world/universe, and painfully horrible English dubbing. However, the ONE THING that always annoys me is the lack of ability to save whenever you want to. I understand that there was a need for them back in the days of Final Fantasy VII when the technology wasn't quite as advanced. However, most games of the RPG type not only have the ability to let you save nearly whenever you want, they have auto-saves and check points where the game saves for you in case you're an idiot. However, JRPG's apparently have a nostalgic penchant for save points that they really need to get rid of. Now, thanks to the shiny orbs/discs showcasing that you have finally come to the point the developers have ordained that you may save the last hour of your life, I am conditioned to feel a sense of relief and achievement whenever I see shiny random objects. Because I really needed help to be distracted by said objects.
Apologies for the nerd-rant. Apparently this blog has turned into a constant discussion of video games with occasional mentions of real life and my either failing or being awesome in running shoes.
Again, any requests for topics? Or are the sarcastic nerd-rants sufficient?
I want to hear about you, in whatever way that comes out :D
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